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At the start of your turn you may shift this leaders effect to match 1 of the other leaders in play. Class doesn't shift

At the beginning of your turn, roll 7+ to gain an action point. Roll 6- to lose an action point.

When fighting a Monster, if you lose, repeat the dice throw in order to negate the effect.

Heroes played by everyone (including you) cannot use their effect during the turn they are played.