You forget when your turn is, each round you choose when you want to take your turn at anytime.
EACH TIME A PLAYER DISCARDS A CARD YOU DRAW 2 CARDS
At the start of your turn you may shift this leaders effect to match 1 of the other leaders in play. Class doesn't shift
Everytime an enemy lose a hero you can roll and if you get +10 you can steal that hero and add it to your hand.
YOU SPRAY MUSTARD OR KETCHUP IN A PLAYERS EYES AND YOU DRAW OR DISCARD A CARD
Pay an action point to take -1 from a challengers roll.