Once per enemy turn, decrease a roll by the amount of cards in your hand, but DISCARD a card if you do.
If you fail to slay a monster, it flees in fear of you. Discard back to deck and pull a new monster.
Start of game absorb a random monster with a hero requirement of 2 or less. This is now your party leader skill.
DOUBLE DOWN: On failed attempts, you may try again as a free action. Failure= Discard 3 cards or sacrifice a hero.