Once per game, at any time, destroy a defeated Monster. This is removed from the game completely.
Each time you roll double, you can steal a card from another player's hand.
EVERY time they roll 12 they get to search for 2 cards in the discard pile and take them.
Each turn you may use 1 action point to steal 1 of your opponents hero cards from their party. Roll 3+.
At the start of your turn you may choose a hero card and until your next turn it can’t be sacrificed or destroyed.
If someone steals one of your cards, they discard one of there cards.