Once per game, at any time, destroy a defeated Monster. This is removed from the game completely.
Each time you roll double, you can steal a card from another player's hand.
Each turn you may use 1 action point to steal 1 of your opponents hero cards from their party. Roll 3+.
At the start of your turn you may choose a hero card and until your next turn it can’t be sacrificed or destroyed.
If someone steals one of your cards, they discard one of there cards.
add 10 to all your rolls and non of your heros can be taken or distroyd or sacrifist