once per turn on your turn choose a player to sacrifice 1 hero card and all druids get 5+ on there roll
Each time you roll, steal all challenge and modifier cards and add 12+ to your roll.
Upon obtaining, choose a player. That player can now only win the game by killing 5 monsters.
Everyone but you must roll a 6+ to qualify for a used magic card.
If you want, you can choose to not use an actionpoint and save it for a later round.