At the start of your turn you may shift this leaders effect to match 1 of the other leaders in play. Class doesn't shift
Can spend 2 action points and discard a card to destroy an enemy Hero
each time you use a magic card take as many cards as there are rangers cards from the bottom of the deck.
when you win a challenge take a hero card from there party and play it immediately then do a fun dance.
Once per turn on your turn, you may spend 1 action point to pull a card from another player's hand.
Spend 1 action point and look at another players hand and pick any 1 card of your choice once per turn