You may use an action point to steal a hero of druid, warrior, berserker and necromancer class.
each time you fight a monster -1 towards the win and lose number
each fighter in your party gets +1 to their roll of their effect
Discard 3 cards to prevent a Hero from being destroyed or stolen.
Once per turn discard two cards to have another player sacrifice two hero cards.
Each time any player (including you) fight a monster you can do +2 or -2 to his negative and positive
Once per turn, you can roll the dice to prevent other players from destroying the hero in your group