DRAW when a CHALLENGE is used. Each time you DRAW, DRAW again. Opponents get -1 on HERO ability rolls. Your rolls get +2
On attack, choose party requirement to ignore on 6+. If class is missing from party, use 2 AP on fail.
Once per turn, you may spend 1 action point to pull a card from the discard pile.
If you are forced to discard or destroy a card, destroy someones card.
Hero’s in your party can not be destroyed or sacrificed.
When CHALLENGED, DRAW a card. When you CHALLENGE an opponent, DRAW 2 cards. When you roll to CHALLENGE, +2 to the roll
A roll of 6+ grants +3 to all rolls and denies challenges. A roll of 5- randomly slays a player's hero.