You may steal any card. If it has a hat steal another.
Steal 1 to 7 cards from there party to keep but it takes 1 action point and you get -5 to your next roll
Au début de votre tour, emprunter 1 point d'action à un adversaire pour lui rendre au prochain tour.
Every time you draw a card you can steal one and destroy one (costs an extra action point).
Each time you attack with a fighter, add 2 to your roll.