Your Cart
Loading...

Most Popular

At the start of your turn you may shift this leaders effect to match 1 of the other leaders in play. Class doesn't shift

At the beginning of your turn, roll 7+ to gain an action point. Roll 6- to lose an action point.

When fighting a Monster, if you lose, repeat the dice throw in order to negate the effect.

Each time you win a challenge, search through the deck to draw a Hero card.