HONK. A mighty powerful HONK disrupts the space-time continuum of dice. Once per turn reroll a single dice. HONK
once every 2 turns you can change your class to any class you want if you roll +5 if you want.
At any time during the game destroy or steal a hero card you may use this 3 times
Once each turn slay a monster instantly using three action points and sacrificing a hero card.
Once per turn you may spend one action point to roll a hero's card effect again
Each time a Hero card in your Party is DESTROYED or SACRIFICED, you gain 1 extra action point on your next turn.