Once per turn you may sacrifice a hero in your party to destroy one hero any player controls
Once per turn you may spend an action to have The Jester become another class until the end of turn
During your turn, pick up the first five cards of the deck and immediately use any item or cursed item cards found.
Each time you roll 11+ during your turn, you may choose one Hero card from each player and add it to your party.
Each time your hero is DESTROYED, DRAW a card.
Make one person not be able to sacrifice your unicorns costs 2 action points
Take a card from each players hand without looking and if it is a modifier card draw a card costs 1 action point
Use three action points. Look through the draw deck until you find the first hero. Play it immediately. Shuffle the deck