Select a monster you slayed and an opponent's. Roll. Add the number to slay to the roll for each monster. Winner takes.
On your turn, every two turns, this party leader may change type.
Any time you roll a 3, it's an 11 if you wish! Any time you roll a 2, it's a 12 if you wish!
When you lose a challenge, you may pull a card from the winners hand.
When you DESTROY a hero gain its hero effect. +1 to these rolls.
At the beginning of your turn, roll 7+ to gain an action point. Roll 6- to lose an action point.
You forget when your turn is, each round you choose when you want to take your turn at anytime.
Whenever and opponent attacks a monster you may CHALLENGE if you win you choose their target.